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|The Open Learning Design Studio MOOC||This free, open and online course (MOOC) has been designed with further and higher education professionals in mind - lecturers, qualification teams, awarding bodies, learning technologists, library and student support staff and learning and teaching specialists - but may also be of interest to teachers (or teachers to be) in secondary schools or informal/work based learning facilitators, in fact, anyone with an interest in curriculum and learning design. The course has been funded by JISC as part of a benefits realisation programme and is intended to build on the success of the Open University Learning Design Initiative (OULDI) and other JISC funded curriculum design and delivery projects.||March 2012 - April 2013|
|Practical design patterns for teaching and learning with technology|
|The last decade has witnessed a growing acknowledgement of the design pattern paradigm for research and practice in the learning sciences. This book builds on this growing tradition, and specifically on the outputs of the Learning Patterns and Pattern Language Network projects. It adopts the participatory pattern-based methodology developed in the course of these projects to offer a set of themed solutions for practitioners. Each self-sustaining package includes a suite of tools comprising a set of case stories, related patterns and solutions in the form of future scenarios. |
| Pre-print production|
|Participatory Pattern Workshops Resource Kit||This document describes the methodology that has emerged from a series of workshops we have facilitated over several years. These workshops brought together practitioners from a wide range of fields and engaged them in intense conversations about issues regarding technology and education. Such conversations are rooted in participants’ personal experiences, driven by the problems they have overcome, and aimed at collaborative articulation of their design knowledge; knowledge of how to get things done. We call these workshops Collaborative Reflection Workshops.|
|2010 - 2011|
|ml4d - mobile learning for development
|The ML4D initiative aims to engender a design-level discussion among practitioners in the field, in order to inform them of the challenges and potential solutions, and to facilitate rapid spread of critical design knowledge.
||Feb - Oct, 2010
|E4 conferences - Engendering Empowerment: Education and Equality
|The E4 Engendering Empowerment: Education and Equality conferences speak to the goal of strengthening and expanding partnerships for girls’ education around the most pressing obstacles many girls face in pursuit of education.|
|12th April - 20th May 2010 |
|Designing Tangibles for Learning
|This project investigates how different ways of linking together objects, environments and information affect the way that learners interact with and understand scientific ideas.
|March 2008 - May 2010 (involved since Dec. 2009)
|Enhancing learning and teaching by sharing practice in Technology Mediated Learning
(Consultant / facilitator)
|The projects aims to share successful practice in the use of learning technologies across the College and to generate practical design solutions for Technology Mediated Learning (TML) that will enhance the student learning experience.
|Dec. 2009 - June 2010
|Portuguese national teachers portal||Position paper commissioned by Prof. João Filipe Matos, University of Lisbon, for the Portuguese ministry of education.|| Summer 2009|
|CoMo (Lead Researcher, PI: Niall Winters)||A 1-year project funded by the Centre for Distance Education, investigating how collaborative learning activites in veterinary education can be enhanced through the use of mobile phones, and the contexts in which this occurs. The empirical work will be undertaken at the Royal Veterinary College. ||April 2007- April 2008|
| WebLabs||The WebLabs project (European Union, Grant # IST-2001-32200) directed by Professors Richard Noss and Celia Hoyles) explored the collaborative construction and communication of mathematical and scientific knowledge in communities of young learners (age 10-14), by designing new learning activities and the tools to support them.||2002-2005 |